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interactive_packet_replay [2008/12/02 21:21] – Fixed typos. darkaudaxinteractive_packet_replay [2010/11/21 09:05] (current) – typos sleek
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 ====== Interactive packet replay ====== ====== Interactive packet replay ======
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 ===== Description ===== ===== Description =====
  
 This attack allows you to choose a specific packet for replaying (injecting).  The attack can obtain packets to replay from two sources.  The first being a live flow of packets from your wireless card.  The second being from a pcap file.  Standard Pcap format (Packet CAPture, associated with the libpcap library http://www.tcpdump.org), is recognized by most commercial and open-source traffic capture and analysis tools.  Reading from a file is an often overlooked feature of aireplay-ng.  This allows you read packets from other capture sessions or quite often, various attacks generate pcap files for easy reuse.  A common use of reading  a file containing a packet your created with [[packetforge-ng]]. This attack allows you to choose a specific packet for replaying (injecting).  The attack can obtain packets to replay from two sources.  The first being a live flow of packets from your wireless card.  The second being from a pcap file.  Standard Pcap format (Packet CAPture, associated with the libpcap library http://www.tcpdump.org), is recognized by most commercial and open-source traffic capture and analysis tools.  Reading from a file is an often overlooked feature of aireplay-ng.  This allows you read packets from other capture sessions or quite often, various attacks generate pcap files for easy reuse.  A common use of reading  a file containing a packet your created with [[packetforge-ng]].
  
-In order to use the interactive packet replay successfully, it it important to understand a bit more about the wireless packet flow.  You cannot simply capture and replay any packet.  Only certain packets can be replayed successfully.  Successfully means that it is accepted by the access point and causes a new inititialization vectory (IV) to be generated since that is the whole objective.+In order to use the interactive packet replay successfully, it it important to understand a bit more about the wireless packet flow.  You cannot simply capture and replay any packet.  Only certain packets can be replayed successfully.  Successfully means that it is accepted by the access point and causes a new initialization vector (IV) to be generated since that is the whole objective.
  
 To do this, we either have to select a packet which naturally will be successful or manipulate a captured packet into a natural one.  We will now explore these two concepts in more detail. To do this, we either have to select a packet which naturally will be successful or manipulate a captured packet into a natural one.  We will now explore these two concepts in more detail.
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 ==== Natural Packet Replay ==== ==== Natural Packet Replay ====
  
-For this example, you do not need do a fake authenticaion first, since the source MAC address is already associated with the access point.  The source MAC address is from the existing wireless client.+For this example, you do not need do a fake authentication first, since the source MAC address is already associated with the access point.  The source MAC address is from the existing wireless client.
  
 Putting it all together: Putting it all together:
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 Check the [[i_am_injecting_but_the_ivs_don_t_increase|I am injecting but the ivs don't increase tutorial]]. Check the [[i_am_injecting_but_the_ivs_don_t_increase|I am injecting but the ivs don't increase tutorial]].
  
-One situation that may affect interactive replay: Exception of wireless client separation option - http://tinyshell.be/aircrackng/forum/index.php?topic=194+One situation that may affect interactive replay: Exception of wireless client separation option - http://forum.aircrack-ng.org/index.php?topic=194
  
 Also see the general aireplay-ng troubleshooting ideas: [[aireplay-ng#usage_troubleshooting|aireplay-ng usage troubleshooting]]. Also see the general aireplay-ng troubleshooting ideas: [[aireplay-ng#usage_troubleshooting|aireplay-ng usage troubleshooting]].
  
interactive_packet_replay.txt · Last modified: 2010/11/21 09:05 by sleek